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Comics historian and movie producer Michael Uslan traces the origin of the “Silver Age” term to the letters column of Justice League of America #42 (Feb. 1966), which went on sale December 9, 1965. Letter-writer Scott Taylor of Westport, Connecticut wrote, “If you guys keep bringing back the heroes from the [1930s-1940s] Golden Age, people 20 years from now will be calling this decade the Silver Sixties!” According to Uslan, the natural hierarchy of gold-silver-bronze, as in Olympic medals, took hold. “Fans immediately glommed onto this, refining it more directly into a Silver Age version of the Golden Age. Very soon, it was in our vernacular, replacing such expressions as … ‘Second Heroic Age of Comics’ or ‘The Modern Age’ of comics. It wasn’t long before dealers were … specifying it was a Golden Age comic for sale or a Silver Age comic for sale”.
History
Background
Superman, as depicted in a 1941 Fleischer Studios cartoon, was created during the Golden Age of Comic Books.
Spanning World War II, when comics provided cheap and disposable escapist entertainment that could be read and then discarded by the troops, the Golden Age of comic books covered the late 1930s to the late 1940s. A number of major superheroes were created during this period, including Superman, Batman, Wonder Woman, and Captain America. The brief so-called Atomic Age followed, between 1945 and 1956, but in subsequent years comics were blamed for a rise in juvenile crime statistics, although this rise was shown to be in direct proportion to population growth. When juvenile offenders admitted to reading comics, it was seized on as a common denominator; one notable critic was Fredric Wertham, author of the book Seduction of the Innocent (1954), who attempted to shift the blame for juvenile delinquency from the parents of the children to the comic books they read. The result was a decline in the comics industry. To address public concerns, in 1954 the Comics Code Authority was created to regulate and curb violence in comics, marking the start of a new era.
DC Comics
The Silver Age began with the publication of DC Comics’s Showcase #4 (Oct. 1956), which introduced the modern version of the Flash. At the time, only three superheroesuperman, Batman, and Wonder Womanere still published under their own titles. According to DC comics writer Will Jacobs, Superman was available in “great quantity, but little quality.” Batman was doing better, but his comics were “lackluster” in comparison to his earlier “atmospheric adventures” of the 1940s, and Wonder Woman, having lost her original writer and artist, was no longer “idiosyncratic” or “interesting.” Jacobs describes the arrival of Showcase #4 on the newsstands as “begging to be bought”; the cover featured an undulating film strip depicting the Flash running so fast that he had escaped from the frame. Editor Julius Schwartz, writer Gardner Fox and artist Carmine Infantino were behind the Flash’s revitalization.
Julius Schwartz, an instrumental figure at DC during the Silver Age.
With the success of Showcase #4, several other 1940s superheroes were reworked during Schwartz’s tenure, including Green Lantern, the Atom, and Hawkman, as well as the Justice League of America. The DC artists responsible included Murphy Anderson, Gil Kane and Joe Kubert. Only the characters’ names remained the same; their costumes, locales, and identities were altered, and imaginative scientific explanations for their superpowers generally took the place of magic as a modus operandi in their stories. Schwartz, a lifelong science fiction fan, was the inspiration for the re-imagined Green Lanternhe Golden Age character, railroad engineer Alan Scott, possessed a ring powered by a magical lantern, but his Silver Age replacement, test pilot Hal Jordan, had a ring powered by an alien battery and created by an intergalactic police force.
In the mid-1960s, DC established that characters appearing in comics published prior to the Silver Age lived on a parallel Earth the company dubbed Earth-Two. Characters introduced in the Silver Age and onward lived on Earth-One. It was established that the two realities were separated by a vibrational field that could be crossed, should a storyline involve superheroes from different worlds teaming up.
Although the Flash is generally regarded as the first superhero of the Silver Age, the introduction of the Martian Manhunter in Detective Comics #225 predates Showcase #4 by almost a year, and some historians consider this character the first Silver Age superhero. However, comics historian Craig Shutt, author of the Comics Buyer’s Guide column “Ask Mister Silver Age”, disagrees. Shutt notes that when the Martian Manhunter debuted, he was a detective who used his alien abilities to solve crimes. Although he did ultimately become a charter member of the Justice League of America, originally he was just a “quirky detective”, like other contemporaneous DC characters who were “TV detectives, Indian detectives, supernatural detectives, [and] animal detectives.” Schutt feels the Martian Manhunter only became a superhero in Detective Comics #273 (Nov. 1959), when he received a secret identity and other superhero accoutrements. Said Schutt, “Had Flash not come along, I doubt that the Martian Manhunter would’ve led the charge from his backup position in Detective to a new super-hero age.” Another hero that predates Showcase #4 is Captain Comet, who debuted in Strange Adventures #9 (June 1951). Comic Book Resources columnist Steven Grant considers him to be the first Silver Age superhero.
Marvel Comics
The Fantastic Four #1 (Nov. 1961), the cornerstone of Marvel Comics. Cover art by Jack Kirby (penciller) and unconfirmed inker.
DC Comics sparked the superhero’s revival with its publications from 1955 to 1960. Marvel Comics then capitalized on the revived interest in superhero storytelling with sophisticated stories and characterization. In contrast to previous eras, Silver Age characters were “flawed and self-doubting”.
DC added to its momentum with its 1960 introduction of Justice League of America, a team consisting of the company’s most popular superhero characters, Martin Goodman, a publishing trend-follower with his 1950s Atlas Comics line,note 1 directed his comic-book editor, Stan Lee, to create a series about a team of superheroes. Lee recalled in 1974 that “Martin mentioned that he had noticed one of the titles published by National Comics seemed to be selling better than most. It was a book called The [sic] Justice League of America and it was composed of a team of superheroes. … ‘ If the Justice League is selling ‘, spoke he, ‘ why don’t we put out a comic book that features a team of superheroes?’” Marvel Comics’s Fantastic Four was the result.
Under the guidance of writer-editor Stan Lee and artists/co-plotters such as Jack Kirby and Steve Ditko, Marvel began its own rise to prominence. Introducing dynamic plotting and more sophisticated characterization into superhero comics, Marvel began targeting teen and college-aged readers in addition to the children’s market. Based on the success of The Fantastic Four, Lee and his artists created eleven new series over the next two-and-a-half years, with Spider-Man and, after a slow start, the Hulk among the most popular new characters. Other significant and enduring Marvel Silver Age heroes include Iron Man, Thor, Daredevil, the X-Men, and Marvel’s own all-star group, the Avengers. Captain America, a hero from the Golden Age, was revived in Avengers #4 (March 1964).
Comics historian Peter Sanderson compares the 1960s DC to a large Hollywood studio. Having reinvented the superhero genre, by the latter part of the decade he believes DC was suffering from a creative drought. The audience for comics was no longer just children, and Sanderson sees the 1960s Marvel as the comic equivalent of the French New Wave, developing new methods of storytelling that drew in and retained readers who were in their teens and older and thus influencing the comics writers and artists of the future. Comics historian Craig Shutt compares DC’s and Marvel’s differing styles: according to Schutt, DC heroes were straightforward in their dealings with each other, quickly banding together to defeat an enemy. In contrast Marvel’s heroes trusted each other less, and would frequently oppose each other before resolving their differences and joining against a common foe. DC’s approach settled conflicts between heroes without violence; Marvel’s “addressed the age-old, little-kid question of which hero would win in a fight”.
Other publishers
Harvey Comics focused on children during the Silver Age with characters such as Casper the Friendly Ghost, seen here in a 1948 cartoon.
One of the top comics publishers in 1956, Harvey Comics discontinued its horror comics when the Comics Code was implemented and sought a new target audience. Harvey’s focus shifted to children from 6 to 12 years of age, especially girls, with characters such as Richie Rich, Casper the Friendly Ghost, and Little Dot. Many of the company’s comics featured young girls who “defied stereotypes and sent a message of acceptance of those who are different.” Other publishers, such as Dell Comics and Gold Key Comics, made similar changes. Although its characters have inspired a number of nostalgic movies and ranges of merchandise, Harvey comics of the period are not as sought after in the collectors’ market as DC and Marvel titles.
With the popularity of the Batman television show in 1966 publishers that had specialized in other forms began adding superhero titles to their lines. As well, new publishers sprang up, often using creative talent from the Golden Age. Harvey Comics released Double-Dare Adventures, starring new characters such as B-Man and Magic-Master. Dell Comics published superhero versions of Frankenstein, Dracula and the Werewolf. Gold Key Comics published licensed versions of television shows such as Captain Nice, Frankenstein Jr. and The Impossibles, and continued the adventures of Walt Disney Pictures’ Goofy character in Supergoof. Charlton Comics published a short-lived superhero line with new characters that include Captain Atom, Judo-Master, the Question, and Thunderbolt. American Comics Group gave its established character Herbie a secret superhero identity as the Fat Fury, and introduced the characters of Nemesis and Magic-Man.Even the iconic Archie Comics teens acquired superpowers and superhero identities in comedic titles such as Archie as Pureheart the Powerful and Jughead as Captain Hero.
Archie Comics also launched its own standard, non-humorous superhero characters. The Archie Adventure line (subsequently titled Mighty Comics) included the Fly, the Jaguar, and the Shield, a revamped Golden Age hero. The success of the Avengers and the Justice League of America prompted Archie to create its own team title, The Mighty Crusaders, which saw the Comet and Flygirl join with three characters with their own titles.
The Archie series mixed typical superhero fare with the 1960s’ camp style of the Batman television series.
One of the new publishers that emerged briefly in the late 1960s was Lightning Comics, which released 3 issues of Fatman the Human Flying Saucer by Otto Binder and C.C. Beck, the writer and artist team responsible for many of the Golden Age Captain Marvel stories. Another was M. F. Enterprises which published 5 issues of a series also called Captain Marvel; this was a new character from Carl Burgos, Golden Age creator of the Human Torch, which bore no relation other than some in-joke allusions to the Golden Age Captain Marvel.
Most of these new series began in 1966 or 1967 and lasted no more than a year. Tower Comics, which published such characters as Dynamo, Noman and Undersea Agent, was longer lived; thier flagship title Thunder Agents debuted in late 1965 and lasted for 20 issues, ending in 1969.
According to John Strausbaugh of The New York Times, traditional comic book historians feel that although the Golden Age deserves study, the only noteworthy aspect of the Silver Age was the advent of underground comics. One commentator has suggested that underground comics are considered legitimate art because they were typically written and drawn by a single person; artists like Robert Crumb and Gilbert Shelton produced comics described as raw and instinctual. While most comics of the era were pure fantasy, underground comics targeted adults and reflected the counterculture movement of the time, being printed by ad-hoc publishers and distributed in head shops.
End
Artist Neal Adams, whose work with writer Denny O’Neil on Green Lantern/Green Arrow marks one possibility for the end of the Silver Age.
Various events have been identified as marking the end of the Silver Age. One suggestion has been the 1969 publication of the last 12 cent comics, while others have focused on the publishers that were its driving forces: Marvel and DC. According to Will Jacobs, the Silver Age ended in April 1970 when the man who had started it, Julius Schwartz, handed over Green Lantern to Denny O’Neil and Neal Adams in response to reduced sales. John Strausbaugh also connects the end of the Silver Age to Green Lantern. He observes that in 1960, the character embodied the can-do optimism of the era, declaring, “No one in the world suspects that at a moment’s notice I can become mighty Green Lantern with my amazing power ring and invincible green beam! Golly, what a feeling it is!” However, by 1972 Green Lantern had become world weary; “Those days are gone gone forever the days I was confident, certain … I was so young … so sure I couldn’t make a mistake! Young and cocky, that was Green Lantern. Well, I’ve changed. I’m older now … maybe wiser, too … and a lot less happy.” Strausbaugh writes that the Silver Age “went out with that whimper.” Comics scholar Arnold T. Blumberg places the end of the Silver Age in June 1973, when Spider-Man’s girlfriend Gwen Stacy was killed in a story arc later dubbed “The Night Gwen Stacy Died”, saying the era of “innocence” was ended by “the ’snap’ heard round the comic book world the startling, sickening snap of bone that heralded the death of Gwen Stacy.”
Aftermath
The Silver Age of comic books was followed by the Bronze Age. The demarcation is not clearly defined, but there are a number of possibilities. Scott, of Comic Book Resources, lists several commonly cited touchstones, including changes in personnel and the publication of particular individual issues. Among the latter are Conan #1 (1970) and Green Lantern/Green Arrow #76 (April 1970), “often cited as the first books of the Bronze Age.” He also notes Jack Kirby’s move from Marvel to DC in 1970, and Superman editor Mort Weisinger’s retirement that same year. Another possible candidate is the return of horror comics, and the arrival of stories with self-consciously promoted social relevancy. Arnold T. Blumberg has argued that the shift was a gradual process that lasted from the late 1960s until 1973, ending with the death of Gwen Stacyn “event that many name as the single most memorable moving moment in collective fan recall”. He writes that there was a willingness by creators and publishers to tackle more mature themes, even if they “were filtered through the somewhat simplistic lens of the superhero”, thus bringing an end to “the light-hearted, carefree Silver Age”.
Alan Moore, who began the “neo-silver movement” with a 1986 Superman story
According to historian Peter Sanderson, the “neo-silver movement” that began in 1986 with Superman: Whatever Happened to the Man of Tomorrow? by Alan Moore and Curt Swan, was a backlash against the Bronze Age with a return to Silver Age principles. In Sanderson’s opinion, each comics generation rebels against the previous, and the movement was a response to Crisis on Infinite Earths, which itself was an attack on the Silver Age. Neo-silver comics creators made comics that recognized and assimilated the more sophisticated aspects of the Silver Age.
Legacy
The Silver Age marked a decline in the prominence of comics in genres such as horror, romance, teen and funny animal humor, or westerns, which were more popular than superhero adventures in the late 1940s through the mid-1950s, and fans of these genres see the Silver Age as a decline from that earlier era.
An important feature of the period was the evolution of the character makeup of superheroes. Young children and girls were targeted during the Silver Age by certain publishers; in particular, Harvey Comics attracted this group with titles such as Little Dot. Adult oriented underground comics also began during the Silver Age. There are several suggested endpoints for the Silver Age, including changes in the Green Lantern series and the death of Spider-Man’s girlfriend in The Amazing Spider-Man #121 (June 1973).
Some critics and historians argue that one characteristic of the Silver Age was that science fiction and aliens replaced magic and gods. Others argue that magic was an important element of both Golden Age and Silver Age characters., and many Golden Age writers and artists were science-fiction fans or professional science-fiction writers who incorporated SF elements into their comic-book stories. Science was a common explanation for the origin of heroes in the Golden Age .
The Silver Age coincided with the rise of pop art, an artistic movement that used popular cultural artifacts, such as advertising and packaging, as source material for fine, or gallery-exhibited, art. Roy Lichtenstein, one of the best-known pop art painters, specifically chose individual panels from comic books and repainted the images, modifying them to some extent in the process but including in the painting word and thought balloons and captions as well as enlarged-to-scale color dots imitating the coloring process then used in newsprint comic books. An exhibition of comic strip art was held at the Musee des Arts Decoratifs of the Palais de Louvre in 1967, and books were soon published that contained serious discussions of the art of comics and the nature of the medium.
In January 1966, a live-action Batman television show debuted to high ratings. Like pop art, the show took comic-book tropes and reenvisioned them in the context of a different medium. Voiceover narration in each episode articulated the words of comic-book captions while fight scenes had sound effects like “Biff”, “Bam” and “Pow” appear as visual effects on the screen, spelled out in large cartoon letters. Circulation for comic books in general and Batman merchandise in particular soared. Other masked or superpowered adventurers appeared on the television screen, so that “American TV in the winter of 1967 appeared to consist of little else but live-action and animated cartoon comic-book heroes, all in living colour.” Existing comic-book publishers began creating superhero titles, as did new publishers. By the end of the 1960s, however, the fad had faded; in 1969, the best-selling comic book in the United States was no superhero series, but the teen-humor book Archie.
Artists
Further information: List of Silver Age comics creators
Arlen Schumer, author of The Silver Age of Comic Book Art, singles out Carmine Infantino’s Flash as the embodiment of the design of the era: “as sleek and streamlined as the fins Detroit was sporting on all its models.” Other notable artists of the era include Gene Colan, Steve Ditko, Gil Kane, Jack Kirby, Joe Kubert, and Curt Swan.
Two artists that changed the comics industry dramatically in the late 1960s were Neal Adams, considered one of the country’s greatest draftsmen, and Jim Steranko. Adams’ breakthrough was based on layout and rendering. Best known for returning Batman to his somber roots after the campy success of the Batman television show, his realistic depictions of anatomy, faces, and gestures changed comics’ style in a way that Strausbaugh sees reflected in modern graphic novels.
The cover of Nick Fury: Agent of S.H.I.E.L.D. #7 (December 1968) by Jim Steranko. His art owes a large debt to Salvador Dal.
One of the few writer-artists at the time, Steranko made use of a cinematic style of storytelling. Strausbaugh credits him as one of Marvel’s strongest creative forces during the late 1960s, his art owing a large debt to Salvador Dal. Steranko started by inking and penciling the details of Kirby’s artwork on Nick Fury, Agent of S.H.I.E.L.D. beginning in Strange Tales #151, but by Strange Tales #155 Stan Lee had put him in charge of both writing and drawing Fury’s adventures. He exaggerated the James Bond-style spy stories, introducing the vortex beam (which lifts objects), the aphonic bomb (which explodes silently), a miniature electronic absorber (which protected Fury from electricity), and the Q-ray machine (a molecular disintegrator)ll in his first 11-page story.
Top 20 comics
As of 2008, the collecting of Silver Age comics was on the rise. Possible reasons are that certain Golden Age comics are becoming too expensive or that baby boomers fondly remember the comics from their youth. Amazing Fantasy #15, the first appearance of Spider-Man, is considered the “holy grail” of Silver Age comics. The Official Overstreet Comic Book Price Guide #38 (2008) lists the following 20 comics as the most sought-after by collectors:
Title
Issue
Publisher
Relevance
Amazing Fantasy
15
Marvel
First appearance of Spider-Man
Showcase
4
DC Comics
First appearance of Barry Allen as the Flash
Fantastic Four
1
Marvel
First appearance of the Fantastic Four
Amazing Spider-Man
1
Marvel
Spider-Man gets his own series
Hulk
1
Marvel
First appearance of Hulk
X-Men
1
Marvel
First appearance of X-Men
Showcase
8
DC Comics
Second Silver Age appearance of the Flash
Journey Into Mystery
83
Marvel
First appearance of Thor
Showcase
9
DC Comics
Lois Lane stars in her own adventure
The Flash
105
DC Comics
First Flash comic book since Flash Comics was cancelled with issue #104
Tales of Suspense
39
Marvel
First appearance of Iron Man
Brave and the Bold
28
DC Comics
First appearance of the Justice League of America
Adventure Comics
247
DC Comics
Superboy meets the Legion of Super-Heroes
Justice League of America
1
DC Comics
First Issue
Showcase
22
DC Comics
First appearance of Silver Age Green Lantern
Fantastic Four
5
Marvel
First appearance of Dr. Doom
Tales to Astonish
27
Marvel
First appearance of Hank Pym
Fantastic Four
2
Marvel
Second appearance of the Fantastic Four, first appearance of the Skrulls
Green Lantern
1
DC Comics
First issue
Amazing Spider-Man
2
Marvel
First appearance of the Vulture
Action Comics
252
DC Comics
First appearance of Kara “Supergirl” Zor-El
See also
Golden Age of Comic Books
Bronze Age of Comic Books
Modern Age of Comic Books
Footnotes
^ Apocryphal legend has it that in 1961, Timely and Atlas publisher Martin Goodman was playing golf with either Jack Liebowitz or Irwin Donenfeld of rival DC Comics (then known as National Periodical Publications), who bragged about DC’s success with the Justice League, which had debuted in The Brave and the Bold #28 (February 1960) before going on to its own title.
Film producer and comics historian Michael Uslan later contradicted some specifics, while supporting the story’s framework:
Irwin said he never played golf with Goodman, so the story is untrue. I heard this story more than a couple of times while sitting in the lunchroom at DC’s 909 Third Avenue and 75 Rockefeller Plaza office as Sol Harrison and [production chief] Jack Adler were schmoozing with some of us … who worked for DC during our college summers…. [T]he way I heard the story from Sol was that Goodman was playing with one of the heads of Independent News, not DC Comics (though DC owned Independent News). … As the distributor of DC Comics, this man certainly knew all the sales figures and was in the best position to tell this tidbit to Goodman. … Of course, Goodman would want to be playing golf with this fellow and be in his good graces. … Sol worked closely with Independent News’ top management over the decades and would have gotten this story straight from the horse’s mouth.
Notes
^ Reynolds, Richard. Super Heroes: A Modern Mythology (1994), University Press of Mississippi p.8-9. ISBN 0878056947
^ a b c Alter Ego vol. 3, #54 (November 2005), p. 79
^ a b c d e Mooney, Joe (April 19, 1987). “It’s No Joke: Comic Books May Help Kids Learn to Read”. Seattle Post-Intelligencer. http://seattlepi.nwsource.com/archives/1987/8701100104.asp. Retrieved 2008-09-23.
^ a b c d e f g h i Strausbaugh, John (December 14, 2003). “ART; 60’s Comics: Gloomy, Seedy, and Superior”. The New York Times. http://query.nytimes.com/gst/fullpage.html?res=9A0CEED81E3DF937A25751C1A9659C8B63. Retrieved 2008-06-28.
^ Over street, Robert M. Official Overstreet Comic Book Price Guide 38th Edition New York:2008 (Glossary Pages1026-1031) Page 1026
^ “In graphic terms…”. The San Diego Union-Tribune. July 17, 2006. http://www.signonsandiego.com/news/features/20060717-9999-mz1c17terms.html. Retrieved 2008-09-23.
^ CBR News Team (July 2, 2007). “DC Flashback: The Flash”. Comic Book Resources. http://www.comicbookresources.com/?page=article&id=10649. Retrieved 2008-06-27.
^ Zicari, Anthony (August 3, 2007). “Breaking the Border – Rants and Ramblings”. Comics Bulletin. http://www.silverbulletcomics.com/news/story.php?a=5706. Retrieved 2008-06-27.
^ a b c d e f g h i Jacobs, pp. 3-4Jacobs 1985
^ a b c Nash, Eric (February 12, 2004). “Julius Schwartz, 88, Editor Who Revived Superhero Genre in Comic Books”. New York Times. http://query.nytimes.com/gst/fullpage.html?res=9E0DE2DC133AF931A25751C0A9629C8B63. Retrieved 2008-09-23.
^ a b Pethokoukis, James (February 26, 2004). “Flash Facts”. U.S. News and World Report. http://www.usnews.com/usnews/tech/nextnews/archive/next040226.htm. Retrieved 2008-06-27.
^ a b c Janulewicz, Tom (1 February 2000). “Gil Kane, Space-Age Comic Book Artist, Dies”. Space.com. http://www.space.com/sciencefiction/gil_kane_000201.html. Retrieved 2008-06-27.
^ a b Singer, Matt (June 27, 2006). “Superfan Returns”. Village Voice. http://www.villagevoice.com/2006-06-27/books/superfan-returns/. Retrieved 2008-09-23.
^ Shaw, Scott (September 22, 2003). “Oddball Comics”. Comic Book Resources. Archived from the original on 2003-10-20. http://web.archive.org/web/20031020180208/http://www.comicbookresources.com/columns/oddball/index.cgi?date=2003-09-22. Retrieved 2008-09-04.
^ a b c d Shutt, Craig. Baby Boomer Comics: The Wild, Wacky, Wonderful Comic Books of the 1960s!(Krause Publications, Iola, Wisconsin, 2003), P. 21. ISBN 0-87349-688-X
^ Grant, Steven (February 18, 2004). “Permanent Damage”. Comic Book Resources. http://www.comicbookresources.com/?page=article&id=14633. Retrieved 2009-02-20.
^ St.Louis, Herv (October 9, 2005). “Is DC Comics Spearheading a New Age in Super Hero Comics?”. Comic Book Bin. http://www.comicbookbin.com/comicbookrevival001.html. Retrieved 2008-07-15.
^ Reif, Rita (October 27, 1991). “ANTIQUES; Collectors Read the Bottom Lines of Vintage Comic Books”. New York Times. http://query.nytimes.com/gst/fullpage.html?res=9D0CEEDD1E3EF934A15753C1A967958260. Retrieved 2009-02-03.
^ a b c Stan Lee, Origins of Marvel Comics (Simon and Schuster/Fireside Books, 1974), p. 16
^ Mark, Norman. “The New Super-Hero Is a Pretty Kinky Guy”. Eye Magazine, Hearst Corporation, vol. 2, #2 (February 1969). Reprinted in Alter Ego #74 (December 2007), pp. 16-25
^ a b O’Neil, Keith (September 27, 2007). “The history of comics”. Keene Equinox. http://media.www.keeneequinox.com/media/storage/paper537/news/2007/09/27/AE/The-History.Of.Comics-2993374.shtml. Retrieved 2009-01-29.
^ a b c Sanderson, Peter (October 10, 2003). “Comics in Context #14: Continuity/Discontinuity”. IGN. http://comics.ign.com/articles/595/595576p1.html. Retrieved 2009-02-20.
^ a b c O’Shea, Tim (February 2, 2004). “Fun with Mr. Silver Age: Craig Shutt”. Comics Bulletin. http://www.comicsbulletin.com/features/107577856868634.htm. Retrieved 2008-06-30.
^ a b c d e Jackson, Kathy Merlock; Mark D. Arnold (2007). “Baby-Boom Children and Harvey Comics After the Code: A Neighborhood of Little Girls and Boys”. ImageText (University of Florida). http://www.english.ufl.edu/imagetext/archives/v3_3/jackson/.
^ a b c d Weiland, Jonah (July 15th, 2003). “‘The Mighty Crusaders: Origin of a Super-Team’ ships November”. Comic Book Resources. https://www.comicbookresources.com/?page=article&id=2390. Retrieved 2009-02-02.
^ For specific bibliographical information, see listings by title in Robert Overstreet, infra.
^ For specific bibliographical information about these publications, see listings by title in Robert Overstreet, infra.
^ Ault, Donald (2004). “Preludium: Crumb, Barks, and Noomin: Re-Considering the Aesthetics of Underground Comics”. ImageText (University of Florida). http://www.english.ufl.edu/imagetext/archives/v1_2/intro.shtml.
^ a b Heer, Jeet (September 28, 2003). “Free Mickey!”. The Boston Globe. http://www.boston.com/news/globe/ideas/articles/2003/09/28/free_mickey/. Retrieved 2009-02-02.
^ Keys, Lisa (April 11, 2003). “Drawing Peace In the Middle East”. The Forward. http://www.forward.com/articles/8598/. Retrieved 2008-12-22.
^ Wood, Beth; Jerry McCormick (July 17, 2006). “In graphic terms…”. The San Diego Union-Tribune. http://www.signonsandiego.com/news/features/20060717-9999-mz1c17terms.html. Retrieved 2008-12-22.
^ Radfored, Bill (April 26, 2000). “May to see return to Silver Age of comics”. The Gazette. http://www.accessmylibrary.com/coms2/summary_0286-7282623_ITM. Retrieved 2008-06-27.
^ Jacobs, p. 154Jacobs 1985
^ a b c Blumberg, Arnold T. (Fall 2003). “”‘The Night Gwen Stacy Died:’ The End of Innocence and the Birth of the Bronze Age”". Reconstruction: Studies in Contemporary Culture. ISSN 1547-4348. http://reconstruction.eserver.org/034/blumberg.htm. Retrieved 2009-02-20.
^ a b c d Scott (September 16, 2008). “Scott’s Classic Comics Corner: A New End to the Silver Age Pt. 1″. Comic Book Resources. http://goodcomics.comicbookresources.com/2008/09/16/scotts-classic-comics-corner-a-new-end-to-the-silver-age-pt-1/. Retrieved 2008-09-23.
^ Scott (September 18, 2008). “Scott Classic Comics Corner: A New End to the Silver Age Pt. 3″. Comic Book Resources. http://goodcomics.comicbookresources.com/2008/09/18/scotts-classic-comics-corner-a-new-end-to-the-silver-age-pt-3/. Retrieved 2008-09-23.
^ a b c Sanderson, Peter (2004). “Comics in Context #33: A Boatload of Monsters and Miracles”. IGN. http://comics.ign.com/articles/595/595589p6.html. Retrieved 2008-07-15.
^ See, e.g. Robbins, Trina. From Girls to Grrrlz, Chronicle Books, San Francisco, 1999, pp. 45, 52-54, 67, 69-70, 76-7 and throughout
^ Callahan, Timothy (2008-08-06). “In Defense of Superhero Comics”. Comic Book Resources. http://www.comicbookresources.com/?page=article&id=17623. Retrieved 2008-09-05.
^ Dick O’Donnell, “It’s Magic”, The Comic-Book Book, Arlington House, 1973, revised edition Krause Publications, 1998
^ On Jerry Siegel, Joe Shuster and Jack Kirby as science-fiction fans, see Benton, Mike, Masters of Imagination, Taylor Publishing, 1994, pp. 17-18, 28; on Otto Binder as SF fan and writer, see Steranko, Jim, The Steranko History of Comics 2, Supergraphics, 1972.
^ Jules Feiffer, The Great Comic Book Heroes, Dial Press, 1965, pp. 22-23
^ Pierre Couperie, Maurice Horn et al. A History of the Comic Strip, translated from the French by Eileen Hennessy (Crown Publishing : New York, 1968), and George Perry and Alan Aldridge, ‘ The Penguin Book of Comics, Penguin Books (1967). See especially the forward, introduction, and chapters 10-12 of Couperie et al, and chapter 6 of Perry and Aldridge.
^ Ronin Ro, Tales To Astonish (Bloomsbury Publishing, 2004) pp. 110-111.
^ Perry and Aldridge, above, p. 224
^ Robbins, above, p. 69.
^ “Superb record of the superheroes’ silver age”. Canberra Times. January 17, 2004. http://www.accessmylibrary.com/coms2/summary_0286-20016738_ITM. Retrieved 2008-06-28.
^ a b Baker, R.C. (November 18, 2003). “America Gods”. Village Voice. http://www.villagevoice.com/news/0347,baker,48773,1.html. Retrieved 2008-06-28.
^ a b Grant, Steven (April 5, 2000). “Master of the Obvious 4-5-2000″. Comic Book Resources. http://www.comicbookresources.com/?page=article&id=13276. Retrieved 2008-09-23.
^ a b Jacobs, p. 144Jacobs 1985
^ “Silver Age Drives Weekly Heritage Auction”. DiamondGalleries.com. August 20, 2008. http://scoop.diamondgalleries.com/public/default.asp?t=1&m=1&c=34&s=262&ai=73554&arch=y&ssd=8/20/2008 12:01:00 PM. Retrieved 2009-03-14.
^ “Amazing Fantasy #15 CGC 8.5 in ComicLink February/March Featured Auction”. DiamondGalleries.com. January 22, 2009. http://scoop.diamondgalleries.com/public/default.asp?t=1&m=1&c=34&s=262&ai=79136&arch=y&ssd=1/22/2009 12:01:00 PM. Retrieved 2009-03-14.
^ Overstreet, Robert (2008). The Official Overstreet Comic Book Price Guide #38. New York: Random House. pp. 154. ISBN 0375722394.
^ Sinclair, Tom (June 20, 2003). “Still a Marvel!”. Entertainment Weekly. http://www.ew.com/ew/article/0,,458355_2,00.html. Retrieved 2009-02-01.
^ Michael Uslan letter published in Alter Ego #43 (December 2004), pp. 43-44
References
^ , Jacobs, Will; Gerard Jones (1985). The Comic Book Heroes: From the Silver Age to the Present. New York, New York: Crown Publishing Group. ISBN 0517554402.
External links
Silver Age – Television Tropes & Idioms
The Comic Page
Sullivan, Missy. “Adviser Soapbox: Comic Book Superheroes Hit Six Figures”, Forbes.com, April 22, 2005
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Categories: History of comics | Silver ages | Silver Age of Comics About the Author
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Cycling for fitness? What muscles does cycling works?
I am thinking of cycling, swimming or jogging for fitness? I heard jogging is the best but I don’t like jogging and in fact, I am always very lazy to go jogging.
Swimming is fine, but its kind of troublesome though I really enjoy it. Besides, they say swimming works all the muscles right? My other alternative is cycling. What muscles does cycling work? I don’t have a bike yet though…
i dont agree that jogging is best. it is high impact and very hard on the joints and body.
cycling mainly works the legs. if dont hard enough, and under the right situation it can work other parts. my triceps are very defined and strong. pulling on the bars during climbs and accelerations, and holding my upper body up during long rides lasting hours has made them strong. on very hilly rides i can feel it in my stomach and chest some as well.
a combination is best. i ride and lift weights (just started lifting) the riding hits my cardio and legs, and i use the weights to build my upper body. combined with diet, it works well.
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Entering the airsoft gun hobby can be rewarding but is not always easy because of the variety of options you can choose from. Not only do you have to worry about choosing airsoft rifles that are well manufactured but you also need to consider which specific types of guns you want to work with. Maybe you already know whether you want airsoft pistols, http://www.softairpro.com/airsoft-pistols/ or machine guns but learning a bit more about your choices will ensure that you choose the best airsoft guns for your needs and your experience level.
With airsoftguns, you’ll also find some other options. Handguns, such as airsoft pistols, are frequently purchased by beginners because they are a good choice for learning how to properly and accurately handle and fire one of these weapons. They can also be good sidearm weapons meaning they can serve as a backup if you’re playing a match and run out of ammunition. Most of the shot guns are not going to be used in matches but there are some that are capable of firing off multiple rounds quickly but overall these would be better choices for target practice. Most airsoft enthusiasts would suggest pistols over both shotguns and revolvers that rarely perform as well.
Air Soft Rifle Options
Two types of rifles are commonly available in the airsoft arena. Assault rifles are one choice. These are one of the most popular types of guns in the airsoft family, possibly because people love the idea of shooting off an M-16. These weapons are capable of doing auto fire that makes it an ideal choice for a few airsoft matches. Another option is a sniper rifle. These can be great choices if you’re already part of a team and that team wants a competitive advantage. Not everyone enjoys using a sniper rifle but it can make a great secondary choice.
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The carbine is an interest choice because it’s basically just a smaller version of standard airsoft rifles, except that it uses the same ammunition as a submachine gun (SMG). Among airsoft players, the SMGs seem to have some advantages. They may not pack the biggest payload or the most power but they can be great choices because they are easy to handle and don’t hamper your movements the way larger automatic weapons, such as the machine gun, might.
Deciding on the Right Weapon
Despite all of the pros and cons, the only person who can really determine the best airsoft guns is you. And that decision should be based on many factors, including your experience level and your intended purpose with the weapon. In some cases, the type of weapon may not matter as much as whether or not you’re choosing an automatic or semi-automatic variety. At the end of the day, you have to make the decision about the best airsoft guns for your needs and that requires some research and careful consideration. After all, you don’t want to go home with airsoft pistols only to find out you’d have been better off with an M-16.
About the Author
About the Author: Sarah Porter has written several articles about Airsoft Guns for Fun, All About Airsoft Rifle, What is Electric Airsoft Guns, BB Guns for All Ages, How to Enjoy Your Airsoft Pistol, Interesting Details Air Soft Electric Guns (AEG), Spring Airsoft Guns for Teens, Gas Airsoft Guns for All Ages, All Your Airsoft Accessories and more for http://www.softairpro.com http://www.cardsshoppe.com http://www.express-invitations.com and http://www.announcements-shoppe.com
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For full development of the chest muscles, you’ll need to perform a variety of chest exercises that target your pecs (pectoral muscles) from a number of different angles.
Building the upper pecs is very important for creating a full, powerful looking chest. Just focussing on the lower chest muscles can create a saggy appearance. Targeting both upper and lower pecs with different exercises will ensure you get the best chest development possible.
There are many different exercises to choose from. Here are a few of the best chest exercises to get you started.
Bench Press
The bench press works the overall chest and triceps muscles and can be performed using either a barbell or with dumbbells. Using dumbbells will recruit more stabilizer muscles to keep the weights steady, so you’ll probably not be able to lift as much as you can when using a barbell. If you don’t have a spotter, using dumbbells is slightly safer than using a barbell as you can drop them to the sides, if needed, rather than getting trapped under a bar.
The angle of the bench can be changed to target different parts of the pectoral muscles. A flat bench will work your overall chest, whilst increasing the incline will place more focus on your upper pecs. However, any more than a 45 degree angle will start to target your shoulders muscles (anterior deltoids). If your gym has a decline bench, where your head is lower than your chest, you can also perform the bench press on this to work the lower chest muscles.
How to do it:
1) Start by lying face up on a bench with your feet planted firmly on the ground.
2) Tighten your abs to flatten your back against the bench. This will protect your lower back.
3) Keep your shoulder blades pinched together to focus the lift on your chest rather than the front of your shoulders.
4) Push the barbell or dumbbells towards the ceiling squeezing the chest muscles as you go. Make sure you don’t lock the elbows at the top of the movement.
5) Lower the bar until your upper arms are parallel with the floor. Lowering any further can place excessive train on the shoulder joint.
6) Repeat the movement.
Seated Chest Press
This exercise is similar to the flat bench press except you’re sat down and using a machine. The motion is stabilised by the machine and so the effort is focussed on the chest muscles.
Because the seated chest press uses a machine, it is safer than using a barbell on a bench press so you won’t need a spotter and you’ll be able to lift a heavier weight. And heavier weights mean more muscle building (as long as you use good form).
How to do it:
1) Sit in the seat with the height adjusted so that the handles are at the same height as the middle part of your chest muscles.
2) Push the handles forward concentrating on squeezing your chest muscles.
3) Slowly lower the weight to the starting position just before the weight stack touches down and then repeat.
Dumbbell Flyes
Like with the bench press, you can perform flyes with the bench at different angles to vary the emphasis on different parts of the chest.
How to do it:
1) Lie on the bench after adjusting it to the required angle.
2) Hold the dumbbells out to the sides with your elbows slightly bent.
3) Move the weights up and over your chest in an arc.
4) Lower back to the starting position.
Cable Crossovers
This is a similar motion to dumbbell flyes. However, whilst dumbbell flyes are a great exercise, the tension on the chest muscles reduces as we bring the weights in until there is almost no effort in the pecs when the weights are overhead. Cable crossovers, on the other hand, keep more of the tension on the pectoral muscles at the apex of the movement. This helps to develop the hard-to-get inner pecs. Using both exercises in your chest workout programme will make you get the best all-round chest development.
How to do it:
1) Lock each pulley into a high position, above the level of your head.
2) With your arms out to the sides, grasp one pulley handle with each hand. Your body should form a t-shape.
3) Stand with one foot in front of the other.
4) Bring your arms down and together in front of you. Squeezing your chest muscles and holding for one second at the peak of the movement.
5) Let the weights slowly pull your arms back to the start position, giving your chest muscles a good stretch. Then repeat the motion.
Muscle Building Tips for all these Chest Exercises
The concentric phase (lifting the weight) should take about 1-2 seconds.
The eccentric phase of the exercise (lowering the weight) should take about 3 seconds. Much of the muscle building power of resistance exercises comes from this ‘negative’ part of the exercise so, once you’ve lifted the weight, don’t waste it by just dropping it.
At the top of the movement, make sure you don’t lock out your elbows as this can put excessive strain on the joint. Always keep a slight bend.
Always make sure you’ve warmed up and have stretched the muscles before training. This will help prevent injury. Resistance training tends to shorten muscles, you should always stretch the muscles you’ve trained after your workout to prevent this effect. Stretch your chest muscles to ensure they don’t pull your shoulders forward giving you bad posture.
About the Author
HomoMuscle.com regularly publishes more articles related to fitness and muscle building. The latest topics include, getting the perfect six pack and interval training.
Body Bar Stability Ball Chest Press – Women Home Exercises
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